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Closing Thought


"To the engineer, all matter in the universe can be placed into one of two categories: (1) things that need to be fixed, and (2) things that will need to be fixed after you've had a few minutes to play with them. Engineers like to solve problems. If there are no problems handily available, they will create their own problems. Normal people don't understand this concept; they believe that if it ain't broke, don't fix it. Engineers believe that if it ain't broke, it doesn't have enough features yet.

"No engineer looks at a television remote control without wondering what it would take to turn it into a stun gun. No engineer can take a shower without wondering if some sort of Teflon coating would make showering unnecessary. To the engineer, the world is a toy box full of sub-optimized and feature-poor toys."

Scott Adams, The Dilbert Principle, United Features Syndicate, Inc., 1996.
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